Update Translations

This commit is contained in:
Yusarina
2025-03-25 19:05:44 +00:00
parent 546fec6039
commit 23b4462f7e
3 changed files with 718 additions and 620 deletions
+1 -19
View File
@@ -268,30 +268,12 @@
"Tools.standardize_issues_line5": "on our GitHub so we can add them to our database.",
"Tools.standardize_issues_line6": "Accessory bones (hair, clothing, etc.) must be renamed manually.",
"UVTools.uv_title": "UV Tools",
"UVTools.too_many_vertices": "Error! You have too much stuff selected. Are you sure you're selecting two edges?",
"UVTools.need_line": "You need one line of selected UV points per selected object. Object \"{obj}\" does not meet this requirement!",
"UVTools.align_edges": "Align UV Edges to Target",
"UVTools.align_edges_desc": "Aligns a selected line of UV points on each selected mesh to the line of selected UV points on the active mesh. Useful for kitbashing textures of one model onto another. Uses distance from the 2D cursor to identify the start of the line of UV points on each mesh.",
"MMD.label": "MMD Tools",
"MMD.bone_standardization": "Bone Standardization",
"MMD.weight_processing": "Weight Processing",
"MMD.hierarchy": "Bone Hierarchy",
"MMD.cleanup": "Cleanup",
"MMD.no_armature": "No armature selected",
"MMD.no_meshes": "No meshes found",
"MMD.validation.rigify_unsupported": "Rigify armatures are not supported",
"MMD.validation.multi_user_mesh": "Multi-user mesh detected: {mesh}",
"MMD.bones_standardized": "Bones standardized successfully",
"MMD.weights_processed": "Weights processed successfully",
"MMD.hierarchy_fixed": "Bone hierarchy fixed successfully",
"MMD.hierarchy_validation_warning": "Some hierarchy relationships could not be validated",
"MMD.cleanup_completed": "Armature cleanup completed",
"MMD.process_twist_bones": "Process Twist Bones",
"MMD.process_twist_bones_desc": "Transfer weights from twist bones to their parent bones",
"MMD.connect_bones": "Connect Bones",
"MMD.connect_bones_desc": "Connect bones in chain where appropriate",
"Visemes.panel_label": "Visemes",
"Visemes.shape_selection": "Shape Key Selection",
"Visemes.controls": "Viseme Controls",