Merge pull request #30 from Yusarina/armature_selection

Armature Selection System
This commit is contained in:
Onan Chew
2024-07-24 19:40:35 -04:00
committed by GitHub
9 changed files with 141 additions and 98 deletions
+38 -3
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@@ -2,7 +2,7 @@ import bpy
import numpy as np
from .dictionaries import bone_names
from typing import List, Optional
from typing import List, Optional, Tuple
from bpy.types import Object, ShapeKey, Mesh, Context
from functools import lru_cache
@@ -42,10 +42,10 @@ def has_shapekeys(mesh_obj: Object) -> bool:
def _get_shape_key_co(shape_key: ShapeKey) -> np.ndarray:
return np.array([v.co for v in shape_key.data])
def simplify_bonename(n):
def simplify_bonename(n: str) -> str:
return n.lower().translate(dict.fromkeys(map(ord, u" _.")))
def get_armature(context, armature_name=None) -> Optional[Object]:
def get_armature(context: Context, armature_name: Optional[str] = None) -> Optional[Object]:
if armature_name:
obj = bpy.data.objects[armature_name]
if obj.type == "ARMATURE":
@@ -57,3 +57,38 @@ def get_armature(context, armature_name=None) -> Optional[Object]:
if obj.type == "ARMATURE":
return obj
return next((obj for obj in context.view_layer.objects if obj.type == 'ARMATURE'), None)
def get_armatures(self, context: Context) -> List[Tuple[str, str, str]]:
return [(obj.name, obj.name, "") for obj in bpy.data.objects if obj.type == 'ARMATURE']
def get_selected_armature(context: Context) -> Optional[Object]:
if context.scene.selected_armature:
armature = bpy.data.objects.get(context.scene.selected_armature)
if is_valid_armature(armature):
return armature
return None
def set_selected_armature(context: Context, armature: Optional[Object]) -> None:
context.scene.selected_armature = armature.name if armature else ""
def is_valid_armature(armature: Object) -> bool:
if not armature or armature.type != 'ARMATURE':
return False
if not armature.data or not armature.data.bones:
return False
return True
def select_current_armature(context: Context) -> bool:
armature = get_selected_armature(context)
if armature:
bpy.ops.object.select_all(action='DESELECT')
armature.select_set(True)
context.view_layer.objects.active = armature
return True
return False
def get_all_meshes(context: Context) -> List[Object]:
armature = get_selected_armature(context)
if armature and is_valid_armature(armature):
return [obj for obj in bpy.data.objects if obj.type == 'MESH' and obj.parent == armature]
return []
+10
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@@ -1,6 +1,7 @@
import bpy
from ..functions.translations import t, get_languages_list, update_language
from ..core.addon_preferences import get_preference
from .common import get_armatures
def register():
default_language = get_preference("language", 0)
@@ -15,9 +16,18 @@ def register():
bpy.types.Scene.avatar_toolkit_language_changed = bpy.props.BoolProperty(default=False)
bpy.types.Scene.selected_armature = bpy.props.EnumProperty(
items=get_armatures,
name="Selected Armature",
description="The currently selected armature for Avatar Toolkit operations"
)
def unregister():
if hasattr(bpy.types.Scene, "avatar_toolkit_language"):
del bpy.types.Scene.avatar_toolkit_language
if hasattr(bpy.types.Scene, "avatar_toolkit_language_changed"):
del bpy.types.Scene.avatar_toolkit_language_changed
if hasattr(bpy.types.Scene, "selected_armature"):
del bpy.types.Scene.selected_armature
+22 -18
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@@ -1,8 +1,8 @@
import bpy
import re
from typing import List, Tuple, Optional
from typing import List, Tuple, Optional, Set
from bpy.types import Material, Operator, Context, Object
from ..core.common import clean_material_names
from ..core.common import clean_material_names, get_selected_armature, is_valid_armature, get_all_meshes
from ..core.register import register_wrap
from ..functions.translations import t
@@ -65,44 +65,49 @@ class CombineMaterials(Operator):
@classmethod
def poll(cls, context: Context) -> bool:
return context.active_object is not None
armature = get_selected_armature(context)
return armature is not None and is_valid_armature(armature)
def execute(self, context: Context) -> set:
bpy.ops.object.mode_set(mode='OBJECT')
armature: Optional[Object] = next((obj for obj in bpy.data.objects if obj.type == 'ARMATURE'), None)
def execute(self, context: Context) -> Set[str]:
armature = get_selected_armature(context)
if not armature:
self.report({'WARNING'}, "No armature selected")
return {'CANCELLED'}
meshes: List[Object] = [obj for obj in bpy.data.objects if obj.type == 'MESH' and 'Armature' in obj.modifiers and obj.modifiers['Armature'].object == armature]
if not meshes:
return {'CANCELLED'}
context.view_layer.objects.active = armature
bpy.ops.object.mode_set(mode='OBJECT')
meshes = get_all_meshes(context)
if not meshes:
self.report({'WARNING'}, "No meshes found for the selected armature")
return {'CANCELLED'}
self.consolidate_materials(meshes)
self.remove_unused_materials()
self.cleanmatslots()
self.clean_material_names()
bpy.ops.object.mode_set(mode='OBJECT')
bpy.context.view_layer.objects.active = armature
return {'FINISHED'}
def consolidate_materials(self, objects: List[Object]) -> None:
mat_mapping: dict = {}
def consolidate_materials(self, meshes: List[Object]) -> None:
mat_mapping: Dict[str, Material] = {}
num_combined: int = 0
for ob in objects:
for slot in ob.material_slots:
for mesh in meshes:
for slot in mesh.material_slots:
mat: Optional[Material] = slot.material
if mat:
base_name: str = get_base_name(mat.name)
if base_name in mat_mapping:
base_mat: Material = mat_mapping[base_name]
try:
if materials_match(base_mat, mat):
consolidate_textures(base_mat, mat)
num_combined += 1
slot.material = base_mat
except AttributeError:
# Skip this material if there's an attribute mismatch
continue
else:
mat_mapping[base_name] = mat
@@ -125,4 +130,3 @@ class CombineMaterials(Operator):
for obj in bpy.data.objects:
if obj.type == 'MESH':
clean_material_names(obj)
+15 -11
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@@ -1,8 +1,8 @@
import bpy
from typing import List, Optional
from typing import List, Optional, Set
from bpy.types import Operator, Context, Object
from ..core.register import register_wrap
from ..core.common import fix_uv_coordinates
from ..core.common import fix_uv_coordinates, get_selected_armature, is_valid_armature, select_current_armature, get_all_meshes
from ..functions.translations import t
@register_wrap
@@ -14,21 +14,23 @@ class JoinAllMeshes(Operator):
@classmethod
def poll(cls, context: Context) -> bool:
return context.mode == 'OBJECT'
armature = get_selected_armature(context)
return armature is not None and is_valid_armature(armature)
def execute(self, context: Context) -> set:
def execute(self, context: Context) -> Set[str]:
self.join_all_meshes(context)
return {'FINISHED'}
def join_all_meshes(self, context: Context) -> None:
if not bpy.data.objects:
self.report({'INFO'}, "No objects in the scene")
if not select_current_armature(context):
self.report({'WARNING'}, "No armature selected")
return
armature = get_selected_armature(context)
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.select_all(action='DESELECT')
meshes: List[Object] = [obj for obj in bpy.data.objects if obj.type == 'MESH']
meshes: List[Object] = get_all_meshes(context)
for mesh in meshes:
mesh.select_set(True)
@@ -43,6 +45,8 @@ class JoinAllMeshes(Operator):
else:
self.report({'WARNING'}, "No mesh objects selected")
context.view_layer.objects.active = armature
@register_wrap
class JoinSelectedMeshes(Operator):
bl_idname = "avatar_toolkit.join_selected_meshes"
@@ -52,17 +56,17 @@ class JoinSelectedMeshes(Operator):
@classmethod
def poll(cls, context: Context) -> bool:
return context.mode == 'OBJECT'
return context.mode == 'OBJECT' and len([obj for obj in context.selected_objects if obj.type == 'MESH']) > 1
def execute(self, context: Context) -> set:
def execute(self, context: Context) -> Set[str]:
self.join_selected_meshes(context)
return {'FINISHED'}
def join_selected_meshes(self, context: Context) -> None:
selected_objects: List[Object] = [obj for obj in bpy.context.selected_objects if obj.type == 'MESH']
if not selected_objects:
self.report({'WARNING'}, "No mesh objects selected")
if len(selected_objects) < 2:
self.report({'WARNING'}, "Please select at least two mesh objects")
return
bpy.ops.object.mode_set(mode='OBJECT')
+9 -27
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@@ -5,7 +5,7 @@ import re
from typing import List, Tuple, Optional, TypedDict
from bpy.types import Material, Operator, Context, Object
from ..core.register import register_wrap
from ..core.common import get_armature
from ..core.common import get_selected_armature, is_valid_armature, select_current_armature, get_all_meshes
class meshEntry(TypedDict):
@@ -23,20 +23,20 @@ class RemoveDoublesSafely(Operator):
@classmethod
def poll(cls, context: Context) -> bool:
return context.mode == 'OBJECT'
armature = get_selected_armature(context)
return armature is not None and is_valid_armature(armature)
def execute(self, context: Context) -> set:
if not bpy.data.objects:
self.report({'INFO'}, "No objects in the scene")
return
if not select_current_armature(context):
self.report({'WARNING'}, "No armature selected")
return {'CANCELLED'}
armature = get_selected_armature(context)
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.select_all(action='DESELECT')
objects: List[Object] = get_armature(context).children if get_armature(context) else context.view_layer.objects
objects: List[Object] = get_all_meshes(context)
meshes: List[Object] = [obj for obj in objects if obj.type == 'MESH']
for mesh in meshes:
for mesh in objects:
if mesh.data.name not in [stored_object["mesh"].data.name for stored_object in self.objects_to_do]:
mesh_shapekeys = {"mesh":mesh,"shapekeys":[]}
mesh_data: bpy.types.Mesh = mesh.data
@@ -46,11 +46,9 @@ class RemoveDoublesSafely(Operator):
mesh_shapekeys["shapekeys"].append(shape.name)
self.objects_to_do.append(mesh_shapekeys)
return {'FINISHED'}
def invoke(self, context: Context, event: bpy.types.Event) -> set:
self.execute(context)
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
@@ -62,7 +60,6 @@ class RemoveDoublesSafely(Operator):
mesh_data: bpy.types.Mesh = mesh["mesh"].data
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.object.mode_set(mode='OBJECT')
for index, point in enumerate(mesh["mesh"].active_shape_key.points):
if point.co.xyz != mesh_data.shape_keys.key_blocks[0].points[index].co.xyz:
@@ -70,18 +67,10 @@ class RemoveDoublesSafely(Operator):
print("shapekey has a moved vertex at index \""+str(index)+"\", excluding from double merging!")
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.object.mode_set(mode='OBJECT')
mesh["mesh"].select_set(False)
def modal(self, context: Context, event: bpy.types.Event) -> set:
if len(self.objects_to_do) > 0:
mesh = self.objects_to_do[0]
mesh_data: bpy.types.Mesh = mesh["mesh"].data
@@ -131,10 +120,3 @@ class RemoveDoublesSafely(Operator):
return {'FINISHED'}
return {'RUNNING_MODAL'}
+7 -8
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@@ -4,7 +4,7 @@ from typing import List, Optional
import re
from bpy.types import Operator, Context, Object
from ..core.dictionaries import bone_names
from ..core.common import get_armature, simplify_bonename
from ..core.common import get_selected_armature, simplify_bonename, is_valid_armature
from ..functions.translations import t
@register_wrap
@@ -16,12 +16,14 @@ class ConvertToResonite(Operator):
@classmethod
def poll(cls, context: Context) -> bool:
if not get_armature(context):
return False
return True
armature = get_selected_armature(context)
return armature is not None and is_valid_armature(armature)
def execute(self, context: Context) -> set:
armature = get_armature(context)
armature = get_selected_armature(context)
if not armature:
self.report({'WARNING'}, "No armature selected")
return {'CANCELLED'}
translate_bone_fails = 0
untranslated_bones = set()
@@ -89,8 +91,6 @@ class ConvertToResonite(Operator):
'thumb_3_r': "thumb3.R"
}
context.view_layer.objects.active = armature
bpy.ops.object.mode_set(mode='EDIT')
@@ -111,5 +111,4 @@ class ConvertToResonite(Operator):
else:
self.report({'INFO'}, "Successfully translated all bones to humanoid names")
return {'FINISHED'}
+6 -4
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@@ -2,6 +2,7 @@ import bpy
from ..core.register import register_wrap
from .panel import AvatarToolkitPanel
from ..functions.translations import t
from ..core.common import get_selected_armature
@register_wrap
class AvatarToolkitOptimizationPanel(bpy.types.Panel):
@@ -14,13 +15,15 @@ class AvatarToolkitOptimizationPanel(bpy.types.Panel):
def draw(self, context):
layout = self.layout
armature = get_selected_armature(context)
if armature:
layout.label(text=t("Optimization.options.label"))
row = layout.row()
row.scale_y = 1.2
row.operator("avatar_toolkit.combine_materials", text=t("Optimization.combine_materials.label"))
layout.separator(factor=0.5)
row = layout.row(align=True)
@@ -28,6 +31,5 @@ class AvatarToolkitOptimizationPanel(bpy.types.Panel):
row.operator("avatar_toolkit.join_all_meshes", text=t("Optimization.join_all_meshes.label"))
row.operator("avatar_toolkit.join_selected_meshes", text=t("Optimization.join_selected_meshes.label"))
row.operator("avatar_toolkit.remove_doubles_safely", text="Remove Doubles Safely")
# Add optimization options here
else:
layout.label(text="Please select an armature in Quick Access")
+3 -2
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@@ -7,6 +7,7 @@ from ..functions.translations import t
from ..core.import_pmx import import_pmx
from ..core.import_pmd import import_pmd
from ..core.importer import import_fbx
from ..core.common import get_selected_armature, set_selected_armature
@register_wrap
class AvatarToolkitQuickAccessPanel(bpy.types.Panel):
@@ -21,6 +22,8 @@ class AvatarToolkitQuickAccessPanel(bpy.types.Panel):
layout = self.layout
layout.label(text=t("Quick_Access.options"))
layout.prop(context.scene, "selected_armature", text="Select Armature")
row = layout.row()
row.label(text=t("Quick_Access.import_export.label"), icon='IMPORT')
@@ -129,5 +132,3 @@ class AVATAR_TOOLKIT_OT_export_fbx(bpy.types.Operator):
def execute(self, context):
bpy.ops.export_scene.fbx('INVOKE_DEFAULT')
return {'FINISHED'}
+6
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@@ -3,6 +3,7 @@ from ..core.register import register_wrap
from .panel import AvatarToolkitPanel
from bpy.types import Context
from ..functions.translations import t
from ..core.common import get_selected_armature
@register_wrap
class AvatarToolkitToolsPanel(bpy.types.Panel):
@@ -15,6 +16,9 @@ class AvatarToolkitToolsPanel(bpy.types.Panel):
def draw(self, context: Context):
layout = self.layout
armature = get_selected_armature(context)
if armature:
layout.label(text=t("Tools.tools_title.label"))
layout.separator(factor=0.5)
@@ -23,3 +27,5 @@ class AvatarToolkitToolsPanel(bpy.types.Panel):
row.operator("avatar_toolkit.convert_to_resonite", text=t("Tools.convert_to_resonite.label"))
row = layout.row(align=True)
row.operator("avatar_toolkit.remove_doubles_safely", text="Remove Doubles Safely")
else:
layout.label(text="Please select an armature in Quick Access")