Merge branch 'Alpha-2' into texture-atlas

This commit is contained in:
Yusarina
2025-02-07 18:38:12 +00:00
committed by GitHub
14 changed files with 896 additions and 45 deletions
+23
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@@ -149,6 +149,19 @@
"Tools.merge_twist_bones_desc": "When checked, twist bones will be kept, even if there are zero-weight",
"Tools.clean_weights": "Remove Zero Weight Bones",
"Tools.clean_weights_desc": "Remove bones with no vertex weights",
"Tools.preserve_parent_bones": "Preserve Parent Bones",
"Tools.preserve_parent_bones_desc": "Keep bones that have children even if they have no weights",
"Tools.target_bone_type": "Target Bone Type",
"Tools.target_bone_type_desc": "Filter which types of bones to process",
"Tools.target_all_bones": "All Bones",
"Tools.target_deform_bones": "Deform Bones Only",
"Tools.target_non_deform_bones": "Non-Deform Bones Only",
"Tools.list_only_mode": "List Mode Only",
"Tools.list_only_mode_desc": "List zero weight bones instead of removing them",
"Tools.zero_weight_bones_found": "Zero weight bones found: {bones}",
"Tools.remove_selected_bones": "Remove Selected Bones",
"Tools.remove_selected_bones_desc": "Remove selected zero weight bones from armature",
"Tools.bones_removed": "Removed {count} bones",
"Tools.clean_constraints": "Delete Bone Constraints",
"Tools.clean_constraints_desc": "Remove all bone constraints from armature",
"Tools.clean_constraints_success": "Removed {count} bone constraints",
@@ -187,6 +200,16 @@
"Tools.shapekey_tolerance": "Shape Key Tolerance",
"Tools.shapekey_tolerance_desc": "Minimum difference to consider a shape key as used",
"Tools.shapekeys_removed": "Removed {count} unused shape keys",
"Tools.rigify_title": "Rigify Tools",
"Tools.convert_rigify_to_unity": "Convert Rigify to Unity",
"Tools.convert_rigify_to_unity_desc": "Convert Rigify armature to Unity-compatible format",
"Tools.rigify_converted": "Rigify armature converted successfully",
"Tools.no_armature": "No armature selected",
"UVTools.too_many_vertices": "Error! You have too much stuff selected. Are you sure you're selecting two edges?",
"UVTools.need_line": "You need one line of selected UV points per selected object. Object \"{obj}\" does not meet this requirement!",
"UVTools.align_edges": "Align UV Edges to Target",
"UVTools.align_edges_desc": "Aligns a selected line of UV points on each selected mesh to the line of selected UV points on the active mesh. Useful for kitbashing textures of one model onto another. Uses distance from the 2D cursor to identify the start of the line of UV points on each mesh.",
"MMD.label": "MMD Tools",
"MMD.bone_standardization": "Bone Standardization",
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@@ -149,6 +149,19 @@
"Tools.merge_twist_bones_desc": "チェックすると、重みが0でもツイストボーンを保持します",
"Tools.clean_weights": "重みなしボーンを削除",
"Tools.clean_weights_desc": "頂点の重みがないボーンを削除",
"Tools.preserve_parent_bones": "親ボーンを保持",
"Tools.preserve_parent_bones_desc": "ウェイトがなくても子ボーンを持つボーンを保持",
"Tools.target_bone_type": "対象ボーンタイプ",
"Tools.target_bone_type_desc": "処理するボーンタイプを選択",
"Tools.target_all_bones": "全てのボーン",
"Tools.target_deform_bones": "変形ボーンのみ",
"Tools.target_non_deform_bones": "非変形ボーンのみ",
"Tools.list_only_mode": "リストモードのみ",
"Tools.list_only_mode_desc": "ゼロウェイトボーンを削除せずにリスト表示",
"Tools.zero_weight_bones_found": "ゼロウェイトボーンが見つかりました: {bones}",
"Tools.remove_selected_bones": "選択したボーンを削除",
"Tools.remove_selected_bones_desc": "選択したゼロウェイトボーンをアーマチュアから削除",
"Tools.bones_removed": "{count}個のボーンを削除しました",
"Tools.clean_constraints": "ボーンのコンストレイントを削除",
"Tools.clean_constraints_desc": "アーマチュアからすべてのボーンコンストレイントを削除",
"Tools.clean_constraints_success": "{count}個のボーンコンストレイントを削除しました",
@@ -187,6 +200,10 @@
"Tools.shapekey_tolerance": "シェイプキーの許容値",
"Tools.shapekey_tolerance_desc": "シェイプキーを使用済みと判断する最小差分",
"Tools.shapekeys_removed": "{count}個の未使用シェイプキーを削除しました",
"Tools.convert_rigify_to_unity": "RigifyをUnityに変換",
"Tools.convert_rigify_to_unity_desc": "RigifyアーマチュアをUnity互換フォーマットに変換",
"Tools.rigify_converted": "Rigifyアーマチュアの変換が完了しました",
"Tools.no_armature": "アーマチュアが選択されていません",
"MMD.label": "MMDツール",
"MMD.bone_standardization": "ボーン標準化",
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@@ -149,6 +149,19 @@
"Tools.merge_twist_bones_desc": "체크하면 가중치가 0이어도 트위스트 본 유지",
"Tools.clean_weights": "0 가중치 본 제거",
"Tools.clean_weights_desc": "버텍스 가중치가 없는 본 제거",
"Tools.preserve_parent_bones": "부모 본 보존",
"Tools.preserve_parent_bones_desc": "가중치가 없어도 자식 본이 있는 본 유지",
"Tools.target_bone_type": "대상 본 유형",
"Tools.target_bone_type_desc": "처리할 본 유형 필터링",
"Tools.target_all_bones": "모든 본",
"Tools.target_deform_bones": "변형 본만",
"Tools.target_non_deform_bones": "비변형 본만",
"Tools.list_only_mode": "목록 모드만",
"Tools.list_only_mode_desc": "제로 가중치 본을 제거하지 않고 목록으로 표시",
"Tools.zero_weight_bones_found": "제로 가중치 본 발견: {bones}",
"Tools.remove_selected_bones": "선택한 본 제거",
"Tools.remove_selected_bones_desc": "선택한 제로 가중치 본을 아마추어에서 제거",
"Tools.bones_removed": "{count}개의 본이 제거되었습니다",
"Tools.clean_constraints": "본 제약 조건 삭제",
"Tools.clean_constraints_desc": "아마추어에서 모든 본 제약 조건 제거",
"Tools.clean_constraints_success": "{count}개의 본 제약 조건 제거됨",
@@ -187,6 +200,10 @@
"Tools.shapekey_tolerance": "쉐이프 키 허용 오차",
"Tools.shapekey_tolerance_desc": "쉐이프 키를 사용된 것으로 간주할 최소 차이",
"Tools.shapekeys_removed": "{count}개의 미사용 쉐이프 키 제거됨",
"Tools.convert_rigify_to_unity": "Rigify를 Unity로 변환",
"Tools.convert_rigify_to_unity_desc": "Rigify 아마추어를 Unity 호환 형식으로 변환",
"Tools.rigify_converted": "Rigify 아마추어 변환 완료",
"Tools.no_armature": "아마추어가 선택되지 않았습니다",
"MMD.label": "MMD 도구",
"MMD.bone_standardization": "본 표준화",