Organise Code and fixes.

- Organised some of the code better.
- Fixed sort order loop.
- Added typing in some places there wasn't.

This is a very basic start to Viesme creation, I still need to add translations for some stuff and improve it. This is very much inspired from the Cats Version.
This commit is contained in:
Yusarina
2024-07-08 10:14:30 +01:00
parent 07b2dba51f
commit 2107c11e66
6 changed files with 112 additions and 62 deletions
+23 -10
View File
@@ -2,7 +2,7 @@ import bpy
from ..functions.translations import t, get_languages_list, update_language
from ..core.addon_preferences import get_preference
def register():
def register() -> None:
default_language = get_preference("language", 0)
bpy.types.Scene.avatar_toolkit_language = bpy.props.EnumProperty(
@@ -13,16 +13,29 @@ def register():
update=update_language
)
bpy.types.Scene.mouth_a = bpy.props.StringProperty(name=t("Scene.mouth_a.label"), description=t("Scene.mouth_a.desc"))
bpy.types.Scene.mouth_o = bpy.props.StringProperty(name=t("Scene.mouth_o.label"), description=t("Scene.mouth_o.desc"))
bpy.types.Scene.mouth_ch = bpy.props.StringProperty(name=t("Scene.mouth_ch.label"), description=t("Scene.mouth_ch.desc"))
bpy.types.Scene.shape_intensity = bpy.props.FloatProperty(name=t("Scene.shape_intensity.label"), description=t("Scene.shape_intensity.desc"), default=1.0, min=0.0, max=2.0)
def unregister():
if hasattr(bpy.types.Scene, "avatar_toolkit_language"):
del bpy.types.Scene.avatar_toolkit_language
bpy.types.Scene.mouth_a = bpy.props.StringProperty(
name=t("Scene.mouth_a.label"),
description=t("Scene.mouth_a.desc")
)
bpy.types.Scene.mouth_o = bpy.props.StringProperty(
name=t("Scene.mouth_o.label"),
description=t("Scene.mouth_o.desc")
)
bpy.types.Scene.mouth_ch = bpy.props.StringProperty(
name=t("Scene.mouth_ch.label"),
description=t("Scene.mouth_ch.desc")
)
bpy.types.Scene.shape_intensity = bpy.props.FloatProperty(
name=t("Scene.shape_intensity.label"),
description=t("Scene.shape_intensity.desc"),
default=1.0,
min=0.0,
max=2.0
)
def unregister() -> None:
del bpy.types.Scene.avatar_toolkit_language
del bpy.types.Scene.mouth_a
del bpy.types.Scene.mouth_o
del bpy.types.Scene.mouth_ch
del bpy.types.Scene.shape_intensity
del bpy.types.Scene.shape_intensity