add remove zero weight vertex groups to panel
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@@ -191,6 +191,8 @@
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"Tools.merge_twist_bones_desc": "When checked, twist bones will be kept, even if there are zero-weight",
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"Tools.clean_weights": "Remove Zero Weight Bones",
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"Tools.clean_weights_desc": "Remove bones with no vertex weights",
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"Tools.clean_vertex_groups": "Remove Unused Vertex Groups",
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"Tools.clean_vertex_groups_desc": "Remove vertex groups on meshes assigned to no vertices.",
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"Tools.preserve_parent_bones": "Preserve Parent Bones",
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"Tools.preserve_parent_bones_desc": "Keep bones that have children even if they have no weights",
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"Tools.target_bone_type": "Target Bone Type",
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@@ -204,6 +206,7 @@
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"Tools.remove_selected_bones": "Remove Selected Bones",
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"Tools.remove_selected_bones_desc": "Remove selected zero weight bones from armature",
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"Tools.bones_removed": "Removed {count} bones",
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"Tools.vertex_groups_removed": "Removed {count} vertex groups.",
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"Tools.clean_constraints": "Delete Bone Constraints",
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"Tools.clean_constraints_desc": "Remove all bone constraints from armature",
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"Tools.clean_constraints_success": "Removed {count} bone constraints",
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