panel order and default open logic

Replaced hardcoded panel order and default open/closed options with dynamic values using get_panel_order and should_open_by_default from panel_layout.
This commit is contained in:
Yusarina
2025-11-16 18:50:50 +00:00
parent 1d9c186613
commit 17fb0fcadd
10 changed files with 30 additions and 18 deletions
+3 -1
View File
@@ -2,6 +2,7 @@ from bpy.types import UIList, Panel, UILayout, Object, Context, Material, Operat
import bpy
from math import sqrt
from .main_panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
from .panel_layout import get_panel_order, should_open_by_default
from ..core.common import SceneMatClass, MaterialListBool, get_active_armature
from ..functions.atlas_materials import AvatarToolKit_OT_AtlasMaterials
from ..core.translations import t
@@ -214,7 +215,8 @@ class AvatarToolKit_PT_TextureAtlasPanel(Panel):
bl_region_type = 'UI'
bl_category = CATEGORY_NAME
bl_parent_id = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname
bl_order = 7
bl_order = get_panel_order('texture_atlas')
bl_options = set() if not should_open_by_default('TEXTURE_ATLAS') else {'DEFAULT_CLOSED'}
def draw(self, context: Context):
layout = self.layout