Cleanup some stuff

This commit is contained in:
989onan
2024-07-29 13:03:31 -04:00
parent d2db6e3f7a
commit 148797ece2
8 changed files with 91 additions and 84 deletions
+13
View File
@@ -94,6 +94,17 @@
"TextureAtlas.loaded_list": "Loaded Texture Atlas Material List",
"TextureAtlas.material_list_label": "Texture Atlas Material List Material",
"TextureAtlas.reload_list": "Reload Texture Atlas Material List",
"TextureAtlas.error.label": "ERROR",
"TextureAtlas.none.label": "None",
"TextureAtlas.no_nodes_error.desc": "THIS MATERIAL DOES NOT USE NODES!",
"TextureAtlas.no_images_error.desc": "THIS MATERIAL HAS NO IMAGES!",
"TextureAtlas.texture_use_atlas.desc": "The texture that will be used for the {name} map atlas",
"TextureAtlas.albedo": "Albedo",
"TextureAtlas.normal": "Normal",
"TextureAtlas.emission": "Emission",
"TextureAtlas.ambient_occlusion": "Ambient Occlusion",
"TextureAtlas.height": "Height",
"TextureAtlas.roughness": "Roughness",
"Tools.bones_translated_success": "Successfully translated all bones to humanoid names",
"Tools.bones_translated_with_fails": "Failed to translate {translate_bone_fails} bones to humanoid names. Adding \"<noik>\" to their names.",
"Tools.convert_to_resonite.desc": "Converts bone names on a model to names compatible with Resonite",
@@ -139,6 +150,8 @@
"VisemePanel.removing_existing_viseme": "Removing existing viseme: {viseme_name}",
"VisemePanel.removing_existing_visemes": "Removing existing visemes...",
"VisemePanel.select_mesh": "Select Mesh",
"VisemePanel.selected_mesh.label": "Selected Mesh",
"VisemePanel.selected_mesh.desc": "The currently selected mesh for viseme operations",
"VisemePanel.selected_shapes": "Selected shapes: A={shape_a}, O={shape_o}, CH={shape_ch}",
"VisemePanel.shape_intensity": "Shape Intensity",
"VisemePanel.shape_intensity_desc": "The intensity of the viseme shapekeys",