Rigify To Unity
Not Complete Yet however this is almost ready for Prime time. This converts the basic human armature for righfy to a Unity standard. This may work for the more advanced human rigfy armatures as well and I planning to improve this before Alpha 2.
This commit is contained in:
@@ -354,3 +354,53 @@ resonite_translations = {
|
||||
'thumb_2_r': "thumb2.R",
|
||||
'thumb_3_r': "thumb3.R"
|
||||
}
|
||||
|
||||
rigify_unity_names = {
|
||||
"DEF-spine": "Hips",
|
||||
"DEF-spine.001": "Spine",
|
||||
"DEF-spine.002": "Chest",
|
||||
"DEF-spine.003": "UpperChest",
|
||||
"DEF-neck": "Neck",
|
||||
"DEF-head": "Head",
|
||||
"DEF-shoulder.L": "LeftShoulder",
|
||||
"DEF-upper_arm.L": "LeftUpperArm",
|
||||
"DEF-forearm.L": "LeftLowerArm",
|
||||
"DEF-hand.L": "LeftHand",
|
||||
"DEF-shoulder.R": "RightShoulder",
|
||||
"DEF-upper_arm.R": "RightUpperArm",
|
||||
"DEF-forearm.R": "RightLowerArm",
|
||||
"DEF-hand.R": "RightHand",
|
||||
"DEF-thigh.L": "LeftUpperLeg",
|
||||
"DEF-shin.L": "LeftLowerLeg",
|
||||
"DEF-foot.L": "LeftFoot",
|
||||
"DEF-toe.L": "LeftToes",
|
||||
"DEF-thigh.R": "RightUpperLeg",
|
||||
"DEF-shin.R": "RightLowerLeg",
|
||||
"DEF-foot.R": "RightFoot",
|
||||
"DEF-toe.R": "RightToes"
|
||||
}
|
||||
|
||||
rigify_basic_unity_names = {
|
||||
"spine": "Hips",
|
||||
"spine.001": "Spine",
|
||||
"spine.002": "Chest",
|
||||
"spine.003": "UpperChest",
|
||||
"neck": "Neck",
|
||||
"head": "Head",
|
||||
"shoulder.L": "LeftShoulder",
|
||||
"upper_arm.L": "LeftUpperArm",
|
||||
"forearm.L": "LeftLowerArm",
|
||||
"hand.L": "LeftHand",
|
||||
"shoulder.R": "RightShoulder",
|
||||
"upper_arm.R": "RightUpperArm",
|
||||
"forearm.R": "RightLowerArm",
|
||||
"hand.R": "RightHand",
|
||||
"thigh.L": "LeftUpperLeg",
|
||||
"shin.L": "LeftLowerLeg",
|
||||
"foot.L": "LeftFoot",
|
||||
"toe.L": "LeftToes",
|
||||
"thigh.R": "RightUpperLeg",
|
||||
"shin.R": "RightLowerLeg",
|
||||
"foot.R": "RightFoot",
|
||||
"toe.R": "RightToes"
|
||||
}
|
||||
@@ -367,6 +367,12 @@ class AvatarToolkitSceneProperties(PropertyGroup):
|
||||
default=True
|
||||
)
|
||||
|
||||
merge_twist_bones: BoolProperty(
|
||||
name=t("Tools.merge_twist_bones"),
|
||||
description=t("Tools.merge_twist_bones_desc"),
|
||||
default=True
|
||||
)
|
||||
|
||||
def register() -> None:
|
||||
"""Register the Avatar Toolkit property group"""
|
||||
logger.info("Registering Avatar Toolkit properties")
|
||||
|
||||
@@ -0,0 +1,229 @@
|
||||
import bpy
|
||||
from typing import Dict, List, Set, Optional
|
||||
from bpy.types import Operator, Context, Object, PoseBone, EditBone, Bone, Constraint
|
||||
from ...core.common import get_active_armature, validate_armature
|
||||
from ...core.logging_setup import logger
|
||||
from ...core.translations import t
|
||||
from ...core.dictionaries import rigify_unity_names, rigify_basic_unity_names
|
||||
|
||||
class AvatarToolkit_OT_ConvertRigifyToUnity(Operator):
|
||||
"""Convert Rigify armature to Unity-compatible format"""
|
||||
bl_idname = "avatar_toolkit.convert_rigify_to_unity"
|
||||
bl_label = t("Tools.convert_rigify_to_unity")
|
||||
bl_description = t("Tools.convert_rigify_to_unity_desc")
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: Context) -> bool:
|
||||
armature = get_active_armature(context)
|
||||
if not armature:
|
||||
return False
|
||||
valid, _ = validate_armature(armature)
|
||||
return valid and ("DEF-spine" in armature.data.bones or
|
||||
"spine" in armature.data.bones and "metarig" in armature.name.lower())
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
try:
|
||||
armature = get_active_armature(context)
|
||||
if not armature:
|
||||
self.report({'ERROR'}, t("Tools.no_armature"))
|
||||
return {'CANCELLED'}
|
||||
|
||||
logger.info("Starting Rigify to Unity conversion")
|
||||
|
||||
if "DEF-spine" in armature.data.bones:
|
||||
self.move_def_bones(armature)
|
||||
self.rename_bones_for_unity(armature)
|
||||
else:
|
||||
self.cleanup_extra_bones(armature)
|
||||
self.rename_basic_bones_for_unity(armature)
|
||||
|
||||
self.cleanup_bone_collections(armature)
|
||||
|
||||
if context.scene.avatar_toolkit.merge_twist_bones:
|
||||
logger.debug("Merging twist bones")
|
||||
self.handle_twist_bones(armature)
|
||||
|
||||
self.report({'INFO'}, t("Tools.rigify_converted"))
|
||||
return {'FINISHED'}
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to convert Rigify: {str(e)}")
|
||||
self.report({'ERROR'}, str(e))
|
||||
return {'CANCELLED'}
|
||||
|
||||
def cleanup_extra_bones(self, armature: Object) -> None:
|
||||
"""Remove unnecessary bones and merge neck bones"""
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
|
||||
# Remove heel and pelvis bones
|
||||
bones_to_remove = []
|
||||
for bone in armature.data.edit_bones:
|
||||
if ('heel' in bone.name.lower() or
|
||||
'pelvis.' in bone.name.lower()):
|
||||
bones_to_remove.append(bone.name)
|
||||
|
||||
for bone_name in bones_to_remove:
|
||||
if bone_name in armature.data.edit_bones:
|
||||
armature.data.edit_bones.remove(armature.data.edit_bones[bone_name])
|
||||
|
||||
# Handle neck bones
|
||||
if 'spine.004' in armature.data.edit_bones and 'spine.005' in armature.data.edit_bones:
|
||||
neck_start = armature.data.edit_bones['spine.004']
|
||||
neck_end = armature.data.edit_bones['spine.005']
|
||||
|
||||
# Merge neck bones
|
||||
neck_start.tail = neck_end.tail
|
||||
armature.data.edit_bones.remove(neck_end)
|
||||
neck_start.name = "Neck"
|
||||
|
||||
# Rename head bone
|
||||
if 'spine.006' in armature.data.edit_bones:
|
||||
head_bone = armature.data.edit_bones['spine.006']
|
||||
head_bone.name = "Head"
|
||||
|
||||
def move_def_bones(self, armature: Object) -> None:
|
||||
"""Move DEF bones to their correct positions"""
|
||||
remap = self.get_org_remap(armature)
|
||||
remap.update(self.get_special_remap())
|
||||
|
||||
remove_bones_in_chain = [
|
||||
'DEF-upper_arm.L.001', 'DEF-forearm.L.001',
|
||||
'DEF-upper_arm.R.001', 'DEF-forearm.R.001',
|
||||
'DEF-thigh.L.001', 'DEF-shin.L.001',
|
||||
'DEF-thigh.R.001', 'DEF-shin.R.001'
|
||||
]
|
||||
|
||||
transform_copies = self.get_transform_copies(armature)
|
||||
|
||||
bpy.ops.object.mode_set(mode='POSE')
|
||||
for bone_name in transform_copies:
|
||||
bone = armature.pose.bones[bone_name]
|
||||
org_name = 'ORG-' + self.get_proto_name(bone_name)
|
||||
if org_name in armature.pose.bones:
|
||||
constraint = bone.constraints.new('COPY_TRANSFORMS')
|
||||
constraint.target = armature
|
||||
constraint.subtarget = org_name
|
||||
constr_count = len(bone.constraints)
|
||||
if constr_count > 1:
|
||||
bone.constraints.move(constr_count-1, 0)
|
||||
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
for remap_key in remap:
|
||||
if remap_key in armature.data.edit_bones and remap[remap_key] in armature.data.edit_bones:
|
||||
armature.data.edit_bones[remap_key].parent = armature.data.edit_bones[remap[remap_key]]
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
for bone_name in remove_bones_in_chain:
|
||||
if bone_name in armature.data.bones:
|
||||
armature.data.bones[bone_name].use_deform = False
|
||||
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
for bone_name in remove_bones_in_chain:
|
||||
if bone_name in armature.data.bones:
|
||||
remove_bone = armature.data.edit_bones[bone_name]
|
||||
parent_bone = remove_bone.parent
|
||||
parent_bone.tail = remove_bone.tail
|
||||
retarget_bones = list(remove_bone.children)
|
||||
for bone in retarget_bones:
|
||||
bone.parent = parent_bone
|
||||
armature.data.edit_bones.remove(remove_bone)
|
||||
|
||||
def rename_bones_for_unity(self, armature: Object) -> None:
|
||||
"""Rename bones to Unity-compatible names"""
|
||||
for old_name, new_name in rigify_unity_names.items():
|
||||
bone = armature.pose.bones.get(old_name)
|
||||
if bone:
|
||||
bone.name = new_name
|
||||
|
||||
def rename_basic_bones_for_unity(self, armature: Object) -> None:
|
||||
"""Rename basic metarig bones to Unity-compatible names"""
|
||||
for old_name, new_name in rigify_basic_unity_names.items():
|
||||
bone = armature.pose.bones.get(old_name)
|
||||
if bone:
|
||||
bone.name = new_name
|
||||
|
||||
def cleanup_bone_collections(self, armature: Object) -> None:
|
||||
"""Remove or consolidate bone collections"""
|
||||
if hasattr(armature.data, 'collections') and armature.data.collections:
|
||||
# Get the first collection as main
|
||||
main_collection = armature.data.collections[0]
|
||||
|
||||
# Remove other collections
|
||||
while len(armature.data.collections) > 1:
|
||||
collection = armature.data.collections[1]
|
||||
armature.data.collections.remove(collection)
|
||||
|
||||
def handle_twist_bones(self, armature: Object) -> None:
|
||||
"""Handle twist bones during conversion"""
|
||||
twist_bones = [
|
||||
("DEF-upper_arm_twist.L", "DEF-upper_arm.L"),
|
||||
("DEF-upper_arm_twist.R", "DEF-upper_arm.R"),
|
||||
("DEF-forearm_twist.L", "DEF-forearm.L"),
|
||||
("DEF-forearm_twist.R", "DEF-forearm.R"),
|
||||
("DEF-thigh_twist.L", "DEF-thigh.L"),
|
||||
("DEF-thigh_twist.R", "DEF-thigh.R")
|
||||
]
|
||||
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
for twist_bone, parent_bone in twist_bones:
|
||||
if twist_bone in armature.data.edit_bones and parent_bone in armature.data.edit_bones:
|
||||
twist = armature.data.edit_bones[twist_bone]
|
||||
parent = armature.data.edit_bones[parent_bone]
|
||||
parent.tail = twist.tail
|
||||
for child in twist.children:
|
||||
child.parent = parent
|
||||
armature.data.edit_bones.remove(twist)
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
def get_org_remap(self, armature: Object) -> Dict[str, str]:
|
||||
"""Get original bone remapping"""
|
||||
remap = {}
|
||||
for bone in armature.data.bones:
|
||||
if self.is_def_bone(bone.name):
|
||||
name = self.get_proto_name(bone.name)
|
||||
parent = bone.parent
|
||||
while parent:
|
||||
parent_name = self.get_proto_name(parent.name)
|
||||
if parent_name != name:
|
||||
if ('DEF-' + parent_name) in armature.data.bones:
|
||||
remap[bone.name] = 'DEF-' + parent_name
|
||||
break
|
||||
parent = parent.parent
|
||||
return remap
|
||||
|
||||
def get_special_remap(self) -> Dict[str, str]:
|
||||
"""Get special bone remapping cases"""
|
||||
return {
|
||||
'DEF-thigh.L': 'DEF-pelvis.L',
|
||||
'DEF-thigh.R': 'DEF-pelvis.R',
|
||||
'DEF-upper_arm.L': 'DEF-shoulder.L',
|
||||
'DEF-upper_arm.R': 'DEF-shoulder.R',
|
||||
}
|
||||
|
||||
def get_transform_copies(self, armature: Object) -> List[str]:
|
||||
"""Get bones that need transform copies"""
|
||||
result = []
|
||||
for bone in armature.pose.bones:
|
||||
if self.is_def_bone(bone.name) and not self.has_transform_copies(bone):
|
||||
result.append(bone.name)
|
||||
return result
|
||||
|
||||
def has_transform_copies(self, bone: PoseBone) -> bool:
|
||||
"""Check if bone has transform copy constraints"""
|
||||
return any(constraint.type == 'COPY_TRANSFORMS' for constraint in bone.constraints)
|
||||
|
||||
def is_def_bone(self, bone_name: str) -> bool:
|
||||
"""Check if bone is a DEF bone"""
|
||||
return bone_name.startswith('DEF-')
|
||||
|
||||
def is_org_bone(self, bone_name: str) -> bool:
|
||||
"""Check if bone is an ORG bone"""
|
||||
return bone_name.startswith('ORG-')
|
||||
|
||||
def get_proto_name(self, bone_name: str) -> str:
|
||||
"""Get the prototype name of a bone"""
|
||||
if self.is_def_bone(bone_name) or self.is_org_bone(bone_name):
|
||||
return bone_name[4:]
|
||||
return bone_name
|
||||
@@ -187,6 +187,11 @@
|
||||
"Tools.shapekey_tolerance": "Shape Key Tolerance",
|
||||
"Tools.shapekey_tolerance_desc": "Minimum difference to consider a shape key as used",
|
||||
"Tools.shapekeys_removed": "Removed {count} unused shape keys",
|
||||
"Tools.rigify_title": "Rigify Tools",
|
||||
"Tools.convert_rigify_to_unity": "Convert Rigify to Unity",
|
||||
"Tools.convert_rigify_to_unity_desc": "Convert Rigify armature to Unity-compatible format",
|
||||
"Tools.rigify_converted": "Rigify armature converted successfully",
|
||||
"Tools.no_armature": "No armature selected",
|
||||
|
||||
"MMD.label": "MMD Tools",
|
||||
"MMD.bone_standardization": "Bone Standardization",
|
||||
|
||||
@@ -187,6 +187,10 @@
|
||||
"Tools.shapekey_tolerance": "シェイプキーの許容値",
|
||||
"Tools.shapekey_tolerance_desc": "シェイプキーを使用済みと判断する最小差分",
|
||||
"Tools.shapekeys_removed": "{count}個の未使用シェイプキーを削除しました",
|
||||
"Tools.convert_rigify_to_unity": "RigifyをUnityに変換",
|
||||
"Tools.convert_rigify_to_unity_desc": "RigifyアーマチュアをUnity互換フォーマットに変換",
|
||||
"Tools.rigify_converted": "Rigifyアーマチュアの変換が完了しました",
|
||||
"Tools.no_armature": "アーマチュアが選択されていません",
|
||||
|
||||
"MMD.label": "MMDツール",
|
||||
"MMD.bone_standardization": "ボーン標準化",
|
||||
|
||||
@@ -187,6 +187,10 @@
|
||||
"Tools.shapekey_tolerance": "쉐이프 키 허용 오차",
|
||||
"Tools.shapekey_tolerance_desc": "쉐이프 키를 사용된 것으로 간주할 최소 차이",
|
||||
"Tools.shapekeys_removed": "{count}개의 미사용 쉐이프 키 제거됨",
|
||||
"Tools.convert_rigify_to_unity": "Rigify를 Unity로 변환",
|
||||
"Tools.convert_rigify_to_unity_desc": "Rigify 아마추어를 Unity 호환 형식으로 변환",
|
||||
"Tools.rigify_converted": "Rigify 아마추어 변환 완료",
|
||||
"Tools.no_armature": "아마추어가 선택되지 않았습니다",
|
||||
|
||||
"MMD.label": "MMD 도구",
|
||||
"MMD.bone_standardization": "본 표준화",
|
||||
|
||||
@@ -67,3 +67,11 @@ class AvatarToolKit_PT_ToolsPanel(Panel):
|
||||
col.separator(factor=0.5)
|
||||
col.operator("avatar_toolkit.apply_transforms", text=t("Tools.apply_transforms"), icon='OBJECT_DATA')
|
||||
col.operator("avatar_toolkit.clean_shapekeys", text=t("Tools.clean_shapekeys"), icon='SHAPEKEY_DATA')
|
||||
|
||||
# Rigify Tools
|
||||
rigify_box: UILayout = layout.box()
|
||||
col = rigify_box.column(align=True)
|
||||
col.label(text=t("Tools.rigify_title"), icon='ARMATURE_DATA')
|
||||
col.separator(factor=0.5)
|
||||
col.operator("avatar_toolkit.convert_rigify_to_unity", icon='ARMATURE_DATA')
|
||||
col.prop(context.scene.avatar_toolkit, "merge_twist_bones")
|
||||
|
||||
Reference in New Issue
Block a user