Rigify To Unity
Not Complete Yet however this is almost ready for Prime time. This converts the basic human armature for righfy to a Unity standard. This may work for the more advanced human rigfy armatures as well and I planning to improve this before Alpha 2.
This commit is contained in:
@@ -67,3 +67,11 @@ class AvatarToolKit_PT_ToolsPanel(Panel):
|
||||
col.separator(factor=0.5)
|
||||
col.operator("avatar_toolkit.apply_transforms", text=t("Tools.apply_transforms"), icon='OBJECT_DATA')
|
||||
col.operator("avatar_toolkit.clean_shapekeys", text=t("Tools.clean_shapekeys"), icon='SHAPEKEY_DATA')
|
||||
|
||||
# Rigify Tools
|
||||
rigify_box: UILayout = layout.box()
|
||||
col = rigify_box.column(align=True)
|
||||
col.label(text=t("Tools.rigify_title"), icon='ARMATURE_DATA')
|
||||
col.separator(factor=0.5)
|
||||
col.operator("avatar_toolkit.convert_rigify_to_unity", icon='ARMATURE_DATA')
|
||||
col.prop(context.scene.avatar_toolkit, "merge_twist_bones")
|
||||
|
||||
Reference in New Issue
Block a user