Rigify To Unity

Not Complete Yet however this is almost ready for Prime time. This converts the basic human armature for righfy to a Unity standard.

This may work for the more advanced human rigfy armatures as well and I planning to improve this before Alpha 2.
This commit is contained in:
Yusarina
2025-01-26 14:51:02 +00:00
parent d7cc8096b9
commit 1333b4d2d4
7 changed files with 306 additions and 0 deletions
+8
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@@ -67,3 +67,11 @@ class AvatarToolKit_PT_ToolsPanel(Panel):
col.separator(factor=0.5)
col.operator("avatar_toolkit.apply_transforms", text=t("Tools.apply_transforms"), icon='OBJECT_DATA')
col.operator("avatar_toolkit.clean_shapekeys", text=t("Tools.clean_shapekeys"), icon='SHAPEKEY_DATA')
# Rigify Tools
rigify_box: UILayout = layout.box()
col = rigify_box.column(align=True)
col.label(text=t("Tools.rigify_title"), icon='ARMATURE_DATA')
col.separator(factor=0.5)
col.operator("avatar_toolkit.convert_rigify_to_unity", icon='ARMATURE_DATA')
col.prop(context.scene.avatar_toolkit, "merge_twist_bones")