Rigify To Unity

Not Complete Yet however this is almost ready for Prime time. This converts the basic human armature for righfy to a Unity standard.

This may work for the more advanced human rigfy armatures as well and I planning to improve this before Alpha 2.
This commit is contained in:
Yusarina
2025-01-26 14:51:02 +00:00
parent d7cc8096b9
commit 1333b4d2d4
7 changed files with 306 additions and 0 deletions
+5
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@@ -187,6 +187,11 @@
"Tools.shapekey_tolerance": "Shape Key Tolerance",
"Tools.shapekey_tolerance_desc": "Minimum difference to consider a shape key as used",
"Tools.shapekeys_removed": "Removed {count} unused shape keys",
"Tools.rigify_title": "Rigify Tools",
"Tools.convert_rigify_to_unity": "Convert Rigify to Unity",
"Tools.convert_rigify_to_unity_desc": "Convert Rigify armature to Unity-compatible format",
"Tools.rigify_converted": "Rigify armature converted successfully",
"Tools.no_armature": "No armature selected",
"MMD.label": "MMD Tools",
"MMD.bone_standardization": "Bone Standardization",
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@@ -187,6 +187,10 @@
"Tools.shapekey_tolerance": "シェイプキーの許容値",
"Tools.shapekey_tolerance_desc": "シェイプキーを使用済みと判断する最小差分",
"Tools.shapekeys_removed": "{count}個の未使用シェイプキーを削除しました",
"Tools.convert_rigify_to_unity": "RigifyをUnityに変換",
"Tools.convert_rigify_to_unity_desc": "RigifyアーマチュアをUnity互換フォーマットに変換",
"Tools.rigify_converted": "Rigifyアーマチュアの変換が完了しました",
"Tools.no_armature": "アーマチュアが選択されていません",
"MMD.label": "MMDツール",
"MMD.bone_standardization": "ボーン標準化",
+4
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@@ -187,6 +187,10 @@
"Tools.shapekey_tolerance": "쉐이프 키 허용 오차",
"Tools.shapekey_tolerance_desc": "쉐이프 키를 사용된 것으로 간주할 최소 차이",
"Tools.shapekeys_removed": "{count}개의 미사용 쉐이프 키 제거됨",
"Tools.convert_rigify_to_unity": "Rigify를 Unity로 변환",
"Tools.convert_rigify_to_unity_desc": "Rigify 아마추어를 Unity 호환 형식으로 변환",
"Tools.rigify_converted": "Rigify 아마추어 변환 완료",
"Tools.no_armature": "아마추어가 선택되지 않았습니다",
"MMD.label": "MMD 도구",
"MMD.bone_standardization": "본 표준화",