Rigify To Unity
Not Complete Yet however this is almost ready for Prime time. This converts the basic human armature for righfy to a Unity standard. This may work for the more advanced human rigfy armatures as well and I planning to improve this before Alpha 2.
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@@ -367,6 +367,12 @@ class AvatarToolkitSceneProperties(PropertyGroup):
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default=True
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)
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merge_twist_bones: BoolProperty(
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name=t("Tools.merge_twist_bones"),
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description=t("Tools.merge_twist_bones_desc"),
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default=True
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)
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def register() -> None:
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"""Register the Avatar Toolkit property group"""
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logger.info("Registering Avatar Toolkit properties")
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