Rigify To Unity

Not Complete Yet however this is almost ready for Prime time. This converts the basic human armature for righfy to a Unity standard.

This may work for the more advanced human rigfy armatures as well and I planning to improve this before Alpha 2.
This commit is contained in:
Yusarina
2025-01-26 14:51:02 +00:00
parent d7cc8096b9
commit 1333b4d2d4
7 changed files with 306 additions and 0 deletions
+50
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@@ -354,3 +354,53 @@ resonite_translations = {
'thumb_2_r': "thumb2.R",
'thumb_3_r': "thumb3.R"
}
rigify_unity_names = {
"DEF-spine": "Hips",
"DEF-spine.001": "Spine",
"DEF-spine.002": "Chest",
"DEF-spine.003": "UpperChest",
"DEF-neck": "Neck",
"DEF-head": "Head",
"DEF-shoulder.L": "LeftShoulder",
"DEF-upper_arm.L": "LeftUpperArm",
"DEF-forearm.L": "LeftLowerArm",
"DEF-hand.L": "LeftHand",
"DEF-shoulder.R": "RightShoulder",
"DEF-upper_arm.R": "RightUpperArm",
"DEF-forearm.R": "RightLowerArm",
"DEF-hand.R": "RightHand",
"DEF-thigh.L": "LeftUpperLeg",
"DEF-shin.L": "LeftLowerLeg",
"DEF-foot.L": "LeftFoot",
"DEF-toe.L": "LeftToes",
"DEF-thigh.R": "RightUpperLeg",
"DEF-shin.R": "RightLowerLeg",
"DEF-foot.R": "RightFoot",
"DEF-toe.R": "RightToes"
}
rigify_basic_unity_names = {
"spine": "Hips",
"spine.001": "Spine",
"spine.002": "Chest",
"spine.003": "UpperChest",
"neck": "Neck",
"head": "Head",
"shoulder.L": "LeftShoulder",
"upper_arm.L": "LeftUpperArm",
"forearm.L": "LeftLowerArm",
"hand.L": "LeftHand",
"shoulder.R": "RightShoulder",
"upper_arm.R": "RightUpperArm",
"forearm.R": "RightLowerArm",
"hand.R": "RightHand",
"thigh.L": "LeftUpperLeg",
"shin.L": "LeftLowerLeg",
"foot.L": "LeftFoot",
"toe.L": "LeftToes",
"thigh.R": "RightUpperLeg",
"shin.R": "RightLowerLeg",
"foot.R": "RightFoot",
"toe.R": "RightToes"
}