Merge armatures button
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@@ -0,0 +1,30 @@
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import bpy
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from ..core.register import register_wrap
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from .panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
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from bpy.types import Panel, Context
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from ..core.common import get_selected_armature
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from ..functions.translations import t
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from ..functions.armature_modifying import AvatarToolkit_OT_MergeArmatures
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@register_wrap
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class AvatarToolkit_PT_MergeArmaturesPanel(Panel):
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bl_label = t("MergeArmatures.label")
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bl_idname = "OBJECT_PT_avatar_toolkit_merge_armatures"
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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bl_category = CATEGORY_NAME
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bl_parent_id = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname
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bl_order = 4
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def draw(self, context: Context):
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layout = self.layout
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armature = get_selected_armature(context)
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if armature:
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layout.label(text=t("MergeArmatures.title.label"), icon='ARMATURE_DATA')
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layout.separator(factor=0.5)
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layout.prop(context.scene,property="merge_armature_source",icon="ARMATURE_DATA")
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layout.operator(operator=AvatarToolkit_OT_MergeArmatures.bl_idname,icon="ARMATURE_DATA")
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else:
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layout.label(text=t("MergeArmatures.select_armature"), icon='ERROR')
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