Basic Viseme Creation Support

Does not work yet, but it's the start
This commit is contained in:
Yusarina
2024-07-08 09:41:46 +01:00
parent eaafd3bb69
commit 07b2dba51f
5 changed files with 180 additions and 1 deletions
+55
View File
@@ -57,3 +57,58 @@ def get_armature(context, armature_name=None) -> Optional[Object]:
if obj.type == "ARMATURE":
return obj
return next((obj for obj in context.view_layer.objects if obj.type == 'ARMATURE'), None)
def has_shapekeys(mesh_obj):
return mesh_obj.data.shape_keys is not None
def has_shapekeys(mesh_obj):
return mesh_obj.data.shape_keys is not None
def sort_shape_keys(mesh):
if not has_shapekeys(mesh):
return
order = [
'Basis',
'vrc.blink_left',
'vrc.blink_right',
'vrc.lowerlid_left',
'vrc.lowerlid_right',
'vrc.v_aa',
'vrc.v_ch',
'vrc.v_dd',
'vrc.v_e',
'vrc.v_ff',
'vrc.v_ih',
'vrc.v_kk',
'vrc.v_nn',
'vrc.v_oh',
'vrc.v_ou',
'vrc.v_pp',
'vrc.v_rr',
'vrc.v_sil',
'vrc.v_ss',
'vrc.v_th',
]
shape_keys = mesh.data.shape_keys.key_blocks
for i, name in enumerate(order):
if name in shape_keys:
index = shape_keys.find(name)
if index != i:
bpy.context.object.active_shape_key_index = index
for _ in range(abs(index - i)):
bpy.ops.object.shape_key_move(type='UP' if index > i else 'DOWN')
# Move any remaining shape keys to the end
for key in shape_keys:
if key.name not in order:
index = shape_keys.find(key.name)
bpy.context.object.active_shape_key_index = index
for _ in range(len(shape_keys) - index - 1):
bpy.ops.object.shape_key_move(type='DOWN')
def get_shapekeys(mesh, prefix=''):
if not has_shapekeys(mesh):
return []
return [(key.name, key.name, key.name) for key in mesh.data.shape_keys.key_blocks if key.name != 'Basis' and key.name.startswith(prefix)]
+11 -1
View File
@@ -13,6 +13,16 @@ def register():
update=update_language
)
bpy.types.Scene.mouth_a = bpy.props.StringProperty(name=t("Scene.mouth_a.label"), description=t("Scene.mouth_a.desc"))
bpy.types.Scene.mouth_o = bpy.props.StringProperty(name=t("Scene.mouth_o.label"), description=t("Scene.mouth_o.desc"))
bpy.types.Scene.mouth_ch = bpy.props.StringProperty(name=t("Scene.mouth_ch.label"), description=t("Scene.mouth_ch.desc"))
bpy.types.Scene.shape_intensity = bpy.props.FloatProperty(name=t("Scene.shape_intensity.label"), description=t("Scene.shape_intensity.desc"), default=1.0, min=0.0, max=2.0)
def unregister():
if hasattr(bpy.types.Scene, "avatar_toolkit_language"):
del bpy.types.Scene.avatar_toolkit_language
del bpy.types.Scene.avatar_toolkit_language
del bpy.types.Scene.mouth_a
del bpy.types.Scene.mouth_o
del bpy.types.Scene.mouth_ch
del bpy.types.Scene.shape_intensity
+1
View File
@@ -1,4 +1,5 @@
import bpy
import typing
from typing import List, Type
# List to store the classes to register