Basic Viseme Creation Support
Does not work yet, but it's the start
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@@ -57,3 +57,58 @@ def get_armature(context, armature_name=None) -> Optional[Object]:
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if obj.type == "ARMATURE":
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return obj
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return next((obj for obj in context.view_layer.objects if obj.type == 'ARMATURE'), None)
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def has_shapekeys(mesh_obj):
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return mesh_obj.data.shape_keys is not None
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def has_shapekeys(mesh_obj):
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return mesh_obj.data.shape_keys is not None
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def sort_shape_keys(mesh):
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if not has_shapekeys(mesh):
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return
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order = [
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'Basis',
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'vrc.blink_left',
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'vrc.blink_right',
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'vrc.lowerlid_left',
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'vrc.lowerlid_right',
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'vrc.v_aa',
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'vrc.v_ch',
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'vrc.v_dd',
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'vrc.v_e',
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'vrc.v_ff',
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'vrc.v_ih',
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'vrc.v_kk',
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'vrc.v_nn',
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'vrc.v_oh',
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'vrc.v_ou',
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'vrc.v_pp',
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'vrc.v_rr',
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'vrc.v_sil',
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'vrc.v_ss',
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'vrc.v_th',
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]
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shape_keys = mesh.data.shape_keys.key_blocks
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for i, name in enumerate(order):
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if name in shape_keys:
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index = shape_keys.find(name)
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if index != i:
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bpy.context.object.active_shape_key_index = index
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for _ in range(abs(index - i)):
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bpy.ops.object.shape_key_move(type='UP' if index > i else 'DOWN')
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# Move any remaining shape keys to the end
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for key in shape_keys:
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if key.name not in order:
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index = shape_keys.find(key.name)
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bpy.context.object.active_shape_key_index = index
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for _ in range(len(shape_keys) - index - 1):
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bpy.ops.object.shape_key_move(type='DOWN')
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def get_shapekeys(mesh, prefix=''):
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if not has_shapekeys(mesh):
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return []
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return [(key.name, key.name, key.name) for key in mesh.data.shape_keys.key_blocks if key.name != 'Basis' and key.name.startswith(prefix)]
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+11
-1
@@ -13,6 +13,16 @@ def register():
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update=update_language
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)
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bpy.types.Scene.mouth_a = bpy.props.StringProperty(name=t("Scene.mouth_a.label"), description=t("Scene.mouth_a.desc"))
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bpy.types.Scene.mouth_o = bpy.props.StringProperty(name=t("Scene.mouth_o.label"), description=t("Scene.mouth_o.desc"))
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bpy.types.Scene.mouth_ch = bpy.props.StringProperty(name=t("Scene.mouth_ch.label"), description=t("Scene.mouth_ch.desc"))
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bpy.types.Scene.shape_intensity = bpy.props.FloatProperty(name=t("Scene.shape_intensity.label"), description=t("Scene.shape_intensity.desc"), default=1.0, min=0.0, max=2.0)
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def unregister():
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if hasattr(bpy.types.Scene, "avatar_toolkit_language"):
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del bpy.types.Scene.avatar_toolkit_language
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del bpy.types.Scene.avatar_toolkit_language
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del bpy.types.Scene.mouth_a
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del bpy.types.Scene.mouth_o
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del bpy.types.Scene.mouth_ch
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del bpy.types.Scene.shape_intensity
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@@ -1,4 +1,5 @@
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import bpy
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import typing
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from typing import List, Type
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# List to store the classes to register
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