fix bad armature merging issues
also merge all bones isn't needed. we should do that by default This also now uses dictionary matching to find bone types like hips, spine, and chest that should be merged. Deletes bone shared and merges armatures, and parents bones back, causing a seamless merge.
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+5
-6
@@ -455,12 +455,6 @@ class AvatarToolkitSceneProperties(PropertyGroup):
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default=""
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)
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merge_all_bones: BoolProperty(
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name=t('MergeArmature.merge_all'),
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description=t('MergeArmature.merge_all_desc'),
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default=True
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)
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apply_transforms: BoolProperty(
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name=t('MergeArmature.apply_transforms'),
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description=t('MergeArmature.apply_transforms_desc'),
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@@ -529,7 +523,10 @@ def register() -> None:
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"""Register the Avatar Toolkit property group"""
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logger.info("Registering Avatar Toolkit properties")
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try:
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bpy.utils.register_class(ZeroWeightBoneItem)
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bpy.utils.register_class(AvatarToolkitSceneProperties)
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except ValueError:
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# Class already registered, we can continue
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pass
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@@ -544,7 +541,9 @@ def unregister() -> None:
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except:
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pass
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try:
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bpy.utils.unregister_class(ZeroWeightBoneItem)
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bpy.utils.unregister_class(AvatarToolkitSceneProperties)
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except RuntimeError:
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pass
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logger.debug("Properties unregistered successfully")
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