Basic Start of Armature Selection

This commit is contained in:
Yusarina
2024-07-22 23:13:10 +01:00
parent f0323577c9
commit 06c7cff4b7
9 changed files with 86 additions and 74 deletions
+13 -7
View File
@@ -3,6 +3,7 @@ from ..core.register import register_wrap
from .panel import AvatarToolkitPanel
from bpy.types import Context
from ..functions.translations import t
from ..core.common import get_selected_armature
@register_wrap
class AvatarToolkitToolsPanel(bpy.types.Panel):
@@ -15,11 +16,16 @@ class AvatarToolkitToolsPanel(bpy.types.Panel):
def draw(self, context: Context):
layout = self.layout
layout.label(text=t("Tools.tools_title.label"))
layout.separator(factor=0.5)
armature = get_selected_armature(context)
if armature:
layout.label(text=t("Tools.tools_title.label"))
layout.separator(factor=0.5)
row = layout.row(align=True)
row.scale_y = 1.5
row.operator("avatar_toolkit.convert_to_resonite", text=t("Tools.convert_to_resonite.label"))
row = layout.row(align=True)
row.operator("avatar_toolkit.remove_doubles_safely", text="Remove Doubles Safely")
row = layout.row(align=True)
row.scale_y = 1.5
row.operator("avatar_toolkit.convert_to_resonite", text=t("Tools.convert_to_resonite.label"))
row = layout.row(align=True)
row.operator("avatar_toolkit.remove_doubles_safely", text="Remove Doubles Safely")
else:
layout.label(text="Please select an armature in Quick Access")