Vastly improve Merge Doubles
- removed advanced merge doubles, it just does advanced by default - same behavior as advanced was before, but now completes the task in under a second. Thanks to the power of BMesh! - Labels now reflect this change
This commit is contained in:
@@ -1,3 +1,4 @@
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import traceback
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import bpy
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import numpy as np
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from typing import List, TypedDict, Any, Literal, TypeAlias, cast
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@@ -9,6 +10,8 @@ from ...core.common import (
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get_all_meshes,
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)
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from ...core.armature_validation import validate_armature
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import bmesh
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import mathutils
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# Constants
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MERGE_ITERATION_COUNT = 20
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@@ -19,83 +22,38 @@ ModalReturnType: TypeAlias = Literal['RUNNING_MODAL', 'FINISHED', 'CANCELLED']
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class MeshEntry(TypedDict):
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mesh: Object
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shapekeys: list[str]
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vertices: int
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cur_vertex_pass: int
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shapekeys: list[bpy.types.Object]
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def create_duplicate_for_merge(context: Context, mesh: Object, shapekey_name: str) -> Object:
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def create_duplicate_for_merge(context: Context, mesh: Object, shapekey_name: str = "") -> Object:
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"""Creates a duplicate mesh object for merge testing"""
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context.view_layer.objects.active = mesh
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if(shapekey_name != ""):
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mesh.active_shape_key_index = mesh.data.shape_keys.key_blocks.find(shapekey_name)
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bpy.ops.object.mode_set(mode='OBJECT')
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bpy.ops.object.select_all(action='DESELECT')
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mesh.select_set(True)
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context.view_layer.objects.active = mesh
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bpy.ops.object.duplicate()
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bpy.ops.object.shape_key_move(type='TOP')
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if(shapekey_name != ""):
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bpy.ops.object.shape_key_move(type='TOP')
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bpy.ops.object.shape_key_remove(all=True,apply_mix=False)
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duplicate = context.view_layer.objects.active
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duplicate.name = f"{shapekey_name}_object_is_{mesh.name}"
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if(shapekey_name != ""):
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duplicate.name = f"{shapekey_name}_object_is_{mesh.name}"
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else:
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duplicate.name = f"object_is_{mesh.name}"
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return duplicate
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def process_vertex_merging(mesh_data: bpy.types.Mesh, vertices_original: dict[int, Any], current_vertex: int) -> list[int]:
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"""Process vertex merging and return merged vertex indices"""
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merged_vertices = []
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i, j = 0, 0
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while i < len(vertices_original):
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if j + 1 > len(mesh_data.vertices):
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merged_vertices.append(i)
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j = j - 1
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elif mesh_data.vertices[j].co.xyz != vertices_original[i]:
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merged_vertices.append(i)
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j = j - 1
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elif vertices_original[i] == vertices_original[current_vertex]:
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merged_vertices.append(i)
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i, j = i + 1, j + 1
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return merged_vertices
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def vertex_moves(mesh_data: bpy.types.Mesh, vertex: int) -> bool:
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for shapekey in mesh_data.shape_keys.key_blocks:
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data: bpy.types.ShapeKey = shapekey
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if data.points[vertex].co.xyz != mesh_data.vertices[vertex].co.xyz:
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return True
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return False
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def merge_vertex_at_index(mesh_data: bpy.types.Mesh, index: int, distance: float):
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select_target_vertex = [False]*len(mesh_data.vertices)
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select_target_vertex[index] = True
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bpy.ops.object.mode_set(mode='OBJECT')
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mesh_data.vertices.foreach_set("select",select_target_vertex)
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bpy.ops.object.mode_set(mode='EDIT')
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for _ in range(0,20): #for some reason, if using merge to unselected on a vertex, the vertex will only merge to 1 other vertex. so we gotta spam it to fix it.
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bpy.ops.mesh.remove_doubles(threshold=distance, use_unselected=True, use_sharp_edge_from_normals=False)
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def select_obj(context: Context, obj: Object, target_mode='OBJECT'):
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bpy.ops.object.mode_set(mode='OBJECT')
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bpy.ops.object.select_all(action='DESELECT')
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obj.select_set(True)
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context.view_layer.objects.active = obj
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bpy.ops.object.mode_set(mode=target_mode)
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class AvatarToolkit_OT_RemoveDoublesAdvanced(Operator):
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bl_idname = "avatar_toolkit.remove_doubles_advanced"
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bl_label = t("Optimization.remove_doubles_advanced")
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bl_description = t("Optimization.remove_doubles_advanced_desc")
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context: Context) -> bool:
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"""Check if the operator can be executed"""
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armature = get_active_armature(context)
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if not armature:
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return False
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valid, _, _ = validate_armature(armature)
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return valid
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def execute(self, context: Context) -> set[str]:
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"""Execute the advanced remove doubles operator"""
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context.scene.avatar_toolkit.remove_doubles_advanced = True
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bpy.ops.avatar_toolkit.remove_doubles('INVOKE_DEFAULT')
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return {'RUNNING_MODAL'}
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class AvatarToolkit_OT_RemoveDoubles(Operator):
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bl_idname = "avatar_toolkit.remove_doubles"
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@@ -104,7 +62,7 @@ class AvatarToolkit_OT_RemoveDoubles(Operator):
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bl_options = {'REGISTER', 'UNDO'}
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objects_to_do: list[MeshEntry] = []
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merge_distance: bpy.props.FloatProperty(name=t("Optimization.merge_distance"), description=t("Optimization.merge_distance_desc"), default=.001)
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@classmethod
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def poll(cls, context: Context) -> bool:
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"""Check if the operator can be executed"""
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@@ -117,27 +75,27 @@ class AvatarToolkit_OT_RemoveDoubles(Operator):
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def draw(self, context: Context) -> None:
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"""Draw the operator's UI"""
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layout = self.layout
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layout.prop(context.scene.avatar_toolkit, "remove_doubles_merge_distance")
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layout.label(text=t("Optimization.remove_doubles_warning"))
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layout.label(text=t("Optimization.remove_doubles_wait"))
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layout.prop(self, "merge_distance")
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def invoke(self, context: Context, event: Event) -> set[str]:
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"""Initialize the operator"""
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logger.info("Starting modal execution of merge doubles safely")
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return context.window_manager.invoke_props_dialog(self)
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def setup_mesh_entry(self, mesh: Object) -> MeshEntry:
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def setup_mesh_entry(self, context: Context, mesh: Object) -> MeshEntry:
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"""Set up mesh entry data structure"""
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#create shapekey objects to merge doubles on.
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shapes: list[bpy.types.Object] = []
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if(mesh.data.shape_keys):
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for shape in mesh.data.shape_keys.key_blocks:
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shapes.append(create_duplicate_for_merge(context,mesh,shape.name))
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else:
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shapes.append(create_duplicate_for_merge(context,mesh))
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mesh_entry: MeshEntry = {
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"mesh": mesh,
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"shapekeys": [],
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"vertices": len(mesh.data.vertices),
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"cur_vertex_pass": 0
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"shapekeys": shapes
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}
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if mesh.data.shape_keys:
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mesh_entry["shapekeys"] = [shape.name for shape in mesh.data.shape_keys.key_blocks]
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return mesh_entry
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def execute(self, context: Context) -> set[str]:
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@@ -157,7 +115,7 @@ class AvatarToolkit_OT_RemoveDoubles(Operator):
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for mesh in objects:
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if mesh.data.name not in [obj["mesh"].data.name for obj in self.objects_to_do]:
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logger.debug(f"Setting up data for object {mesh.name}")
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mesh_entry = self.setup_mesh_entry(mesh)
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mesh_entry = self.setup_mesh_entry(context, mesh)
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self.objects_to_do.append(mesh_entry)
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context.window_manager.modal_handler_add(self)
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@@ -167,148 +125,50 @@ class AvatarToolkit_OT_RemoveDoubles(Operator):
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logger.error(f"Error in execute: {str(e)}")
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return {'CANCELLED'}
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def modify_mesh(self, context: Context, mesh: MeshEntry) -> None:
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"""Basic mesh modification for simple cases"""
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try:
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mesh["mesh"].select_set(True)
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context.view_layer.objects.active = mesh["mesh"]
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mesh_data = mesh["mesh"].data
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bpy.ops.object.mode_set(mode='EDIT')
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bpy.ops.object.mode_set(mode='OBJECT')
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# Select vertices with different positions in shape keys
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for index, point in enumerate(mesh["mesh"].active_shape_key.points):
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if point.co.xyz != mesh_data.shape_keys.key_blocks[0].points[index].co.xyz:
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mesh_data.vertices[index].select = True
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logger.debug(f"Shapekey has moved vertex at index {index}")
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bpy.ops.object.mode_set(mode='EDIT')
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bpy.ops.object.mode_set(mode='OBJECT')
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mesh["mesh"].select_set(False)
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except Exception as e:
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logger.error(f"Error in modify_mesh: {str(e)}")
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def modify_mesh_advanced(self, context: Context, mesh_entry: MeshEntry) -> int:
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"""Advanced mesh modification with shape key handling"""
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try:
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final_merged_vertex_group = []
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initialized_final = False
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merge_distance = context.scene.avatar_toolkit.remove_doubles_merge_distance
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for shapekey_name in mesh_entry["shapekeys"]:
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duplicate = create_duplicate_for_merge(context, mesh_entry["mesh"], shapekey_name)
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vertices_original = {i: v.co.xyz for i, v in enumerate(duplicate.data.vertices)}
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merge_vertex_at_index(duplicate.data, mesh_entry["cur_vertex_pass"], merge_distance) #merge the vertex at our pass to find vertices that would merge to our vertex at this shapekey.
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# Process merging
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merged_vertices = process_vertex_merging(duplicate.data, vertices_original, mesh_entry["cur_vertex_pass"]) # find what vertices actually merged.
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if not initialized_final:
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final_merged_vertex_group = merged_vertices.copy()
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initialized_final = True
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else:
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final_merged_vertex_group = [v for v in final_merged_vertex_group if v in merged_vertices] # remove vertices that merged from the list if they didn't merge during this shapkey.
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bpy.ops.object.delete()
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# Apply final merging
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if final_merged_vertex_group:
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self.apply_final_merging(context, mesh_entry, final_merged_vertex_group, merge_distance) # merge all vertices that merged on every shapekey no matter the shapekey during the loop.
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return len(final_merged_vertex_group)
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except Exception as e:
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logger.error(f"Error in modify_mesh_advanced: {str(e)}")
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return 1
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def apply_final_merging(self, context: Context, mesh_entry: MeshEntry, vertex_group: list[int], merge_distance: float) -> None:
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"""Apply final vertex merging operations"""
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mesh = mesh_entry["mesh"]
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context.view_layer.objects.active = mesh
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mesh.select_set(True)
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bpy.ops.object.mode_set(mode='OBJECT')
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select_target_group = [False] * len(mesh.data.vertices)
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for vertex_index in vertex_group:
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select_target_group[vertex_index] = True
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mesh.data.vertices.foreach_set("select", select_target_group)
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bpy.ops.object.mode_set(mode='EDIT')
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bpy.ops.mesh.remove_doubles(threshold=merge_distance, use_unselected=False)
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bpy.ops.object.mode_set(mode='OBJECT')
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def process_simple_mesh(self, context: Context, mesh: MeshEntry, merge_distance: float) -> None:
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"""Process mesh without shapekeys using simple merge operation"""
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logger.debug(f"Processing mesh without shapekeys: {mesh['mesh'].name}")
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mesh["mesh"].select_set(True)
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context.view_layer.objects.active = mesh["mesh"]
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bpy.ops.object.mode_set(mode='EDIT')
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mesh["mesh"].data.vertices.foreach_set("select", [False] * len(mesh["mesh"].data.vertices))
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bpy.ops.mesh.select_all(action="INVERT")
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bpy.ops.mesh.remove_doubles(threshold=merge_distance, use_unselected=False)
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bpy.ops.object.mode_set(mode='OBJECT')
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mesh["mesh"].select_set(False)
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def finish_mesh_processing(self, context: Context, mesh: MeshEntry, advanced: bool, merge_distance: float) -> None:
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"""Complete the mesh processing by performing final merge operations"""
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logger.debug("Finishing mesh processing")
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mesh["mesh"].select_set(True)
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context.view_layer.objects.active = mesh["mesh"]
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bpy.ops.object.mode_set(mode='EDIT')
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bpy.ops.mesh.select_all(action="INVERT")
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bpy.ops.mesh.remove_doubles(threshold=merge_distance, use_unselected=False)
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bpy.ops.object.mode_set(mode='OBJECT')
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mesh["mesh"].select_set(False)
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def modal(self, context: Context, event: Event) -> set[ModalReturnType]:
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"""Modal operator execution"""
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try:
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if not self.objects_to_do:
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if not self.objects_to_do or len(self.objects_to_do) <= 0:
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self.report({'INFO'}, t("Optimization.remove_doubles_completed"))
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logger.info("Finishing modal execution of merge doubles safely")
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return {'FINISHED'}
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mesh = self.objects_to_do[0]
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mesh_data = mesh["mesh"].data
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advanced = context.scene.avatar_toolkit.remove_doubles_advanced
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merge_distance = context.scene.avatar_toolkit.remove_doubles_merge_distance
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if len(mesh['shapekeys']) > 0 and not advanced:
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shapekeyname = mesh['shapekeys'].pop(0)
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mesh["mesh"].active_shape_key_index = mesh_data.shape_keys.key_blocks.find(shapekeyname)
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logger.debug(f"Processing shapekey {shapekeyname}")
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self.modify_mesh(context, mesh)
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mesh: MeshEntry = self.objects_to_do.pop(0)
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merge_distance: float = self.merge_distance
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#find which vertices merge on all shapekeys using bmesh, a fast way of doing it - @989onan
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final_merged_vertex_group = [i for i in range(0,len(mesh['mesh'].data.vertices))]
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for shape in mesh["shapekeys"]:
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select_obj(context, shape, target_mode='EDIT')
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bmesh_mesh: bmesh.types.BMesh = bmesh.from_edit_mesh(shape.data)
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selected_verts: list[bmesh.types.BMVert] = [vert for vert in bmesh_mesh.verts if vert.select == True]
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i: int = 0
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merged_vertices: set[int] = set()
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mergers: dict[bmesh.types.BMVert, bmesh.types.BMVert]
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for name,mergers in bmesh.ops.find_doubles(bmesh_mesh,verts=selected_verts,dist=merge_distance).items():
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for source_vert,target_vert in mergers.items():
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merged_vertices.add(source_vert.index)
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merged_vertices.add(target_vert.index)
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final_merged_vertex_group = [v for v in final_merged_vertex_group if v in merged_vertices]
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elif not mesh_data.shape_keys:
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self.process_simple_mesh(context, mesh, merge_distance)
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self.objects_to_do.pop(0)
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elif not (mesh["cur_vertex_pass"] > mesh["vertices"]) and advanced: #advanced merging vertex by vertex
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if(mesh["cur_vertex_pass"] < 0): #make sure it doesn't go below 0 and explode when advancing backwards from a previous step
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mesh["cur_vertex_pass"] = 0
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if vertex_moves(mesh["mesh"].data, mesh["cur_vertex_pass"]): # do not do advanced merging for vertices that don't move
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mesh["cur_vertex_pass"] -= self.modify_mesh_advanced(context, mesh)-2 #advance forward or backwards based on how many vertices actually got merged, changing the list size.
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#if above returns 1 (no vertices other than this one being merged to ourselves), advance by 1. else don't advance or go backwards. Makes sure all vertices get merged in the end.
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else:
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mesh["cur_vertex_pass"] += 1
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select_obj(context, mesh['mesh'], target_mode='EDIT')
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data_mesh: bpy.types.Mesh = mesh['mesh'].data
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bmesh_mesh: bmesh.types.BMesh = bmesh.from_edit_mesh(data_mesh)
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mergable_on_all_shapes: list[bmesh.types.BMVert] = [vert for vert in bmesh_mesh.verts if vert.index in final_merged_vertex_group]
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mappings: dict[bmesh.types.BMVert,bmesh.types.BMVert] = bmesh.ops.find_doubles(bmesh_mesh,verts=mergable_on_all_shapes,dist=merge_distance)["targetmap"]
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elif (mesh["cur_vertex_pass"] > mesh["vertices"]) and advanced and len(mesh['shapekeys']) > 0: #after advanced merging has gone past all the moving vertices, now we need to merge non moving vertices.
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shapekeyname = mesh['shapekeys'].pop(0)
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mesh["mesh"].active_shape_key_index = mesh_data.shape_keys.key_blocks.find(shapekeyname)
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logger.debug(f"Processing shapekey {shapekeyname}")
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self.modify_mesh(context, mesh)
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else:
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self.finish_mesh_processing(context, mesh, advanced, merge_distance)
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self.objects_to_do.pop(0)
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bmesh.ops.weld_verts(bmesh_mesh,targetmap=mappings)
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bmesh.update_edit_mesh(data_mesh, destructive=True)
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for shape in mesh["shapekeys"]:
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bpy.data.objects.remove(shape)
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return {'RUNNING_MODAL'}
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except Exception as e:
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logger.error(f"Error in modal: {str(e)}")
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logger.error(f"Error in modal: {traceback.format_exception(e)}")
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return {'CANCELLED'}
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@@ -128,9 +128,7 @@
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"Optimization.combine_materials": "Combine Materials",
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"Optimization.combine_materials_desc": "Combine similar materials to reduce draw calls",
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"Optimization.remove_doubles": "Remove Doubles",
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"Optimization.remove_doubles_desc": "Remove duplicate vertices",
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"Optimization.remove_doubles_advanced": "Advanced",
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"Optimization.remove_doubles_advanced_desc": "Remove duplicate vertices with advanced options",
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"Optimization.remove_doubles_desc": "Remove duplicate vertices safely, keeping shapekeys preserved.",
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"Optimization.join_all_meshes": "Join All",
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"Optimization.join_all_meshes_desc": "Join all meshes in the scene",
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"Optimization.join_selected_meshes": "Join Selected",
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@@ -158,8 +156,6 @@
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"Optimization.error.join_selected": "Failed to join selected meshes: {error}",
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"Optimization.merge_distance": "Merge Distance",
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"Optimization.merge_distance_desc": "Distance within which vertices will be merged",
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"Optimization.remove_doubles_warning": "This process may take a long time",
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"Optimization.remove_doubles_wait": "Blender may seem unresponsive during this operation",
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"Optimization.error.remove_doubles": "Failed to remove doubles: {error}",
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"Optimization.no_armature": "No armature selected",
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"Optimization.processing_mesh": "Processing mesh: {name}",
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@@ -4,7 +4,7 @@ from bpy.types import Panel, Context, UILayout, Operator
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from .main_panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
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from ..core.translations import t
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from ..functions.optimization.materials_tools import AvatarToolkit_OT_CombineMaterials
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||||
from ..functions.optimization.remove_doubles import AvatarToolkit_OT_RemoveDoubles,AvatarToolkit_OT_RemoveDoublesAdvanced
|
||||
from ..functions.optimization.remove_doubles import AvatarToolkit_OT_RemoveDoubles
|
||||
from ..functions.optimization.mesh_tools import AvatarToolkit_OT_JoinAllMeshes, AvatarToolkit_OT_JoinSelectedMeshes
|
||||
|
||||
class AvatarToolKit_PT_OptimizationPanel(Panel):
|
||||
@@ -40,7 +40,6 @@ class AvatarToolKit_PT_OptimizationPanel(Panel):
|
||||
# Remove Doubles Row
|
||||
row: UILayout = col.row(align=True)
|
||||
row.operator(AvatarToolkit_OT_RemoveDoubles.bl_idname, icon='MESH_DATA')
|
||||
row.operator(AvatarToolkit_OT_RemoveDoublesAdvanced.bl_idname, icon='PREFERENCES')
|
||||
|
||||
# Join Meshes Box
|
||||
join_box: UILayout = layout.box()
|
||||
|
||||
Reference in New Issue
Block a user