Avatar Toolkit 0.3.2

- Version bumo
- Fixed standardised avatar only work in strict validation mode.
- Fixed Armature merging is using the armature selection in quick access, not the one you selected in Armature Merging for the base.
- Fixed error where if you were not in object mode merge would fail, it now switches to object mode before merge starting.
_ Merge Armature now attempts to auto populate the merge from and to boxes.
- Fixed bug in general mesh tools spamming the console (It was trying to check nothing).
This commit is contained in:
Yusarina
2025-08-09 00:45:53 +01:00
parent 929cadd596
commit 031b78ee7b
10 changed files with 153 additions and 18 deletions
+4 -2
View File
@@ -119,8 +119,10 @@ class AvatarToolkit_OT_ExplodeMesh(Operator):
@classmethod
def poll(cls, context: Context) -> bool:
return context.view_layer.objects.active.type == "MESH" and len(context.view_layer.objects.selected) == 1
active_obj = context.view_layer.objects.active
return (active_obj is not None and
active_obj.type == "MESH" and
len(context.view_layer.objects.selected) == 1)